Gunsmith now properly assesses the owned status of Unflinching Machine Gun and Unflinching Hand Cannon mods. Shadowkeep campaign Exotic armor no longer has a potential to show up in Xur's weekly inventory. Giddy Laugh rare emote now has a valid icon and can be selected for equipping on the emote wheel. The last finisher removed from favorites will no longer override the fallback default class finisher. Grenade Launcher Scavenger will no longer award Special ammo for Grenade Launchers when the player picks up Primary ammo bricks. The Transcendent Blessing Outlaw mod will now correctly appear in players' inventory previously, it would only be visible in the mod flyout when socketing a mod. The perk on Synthoceps now deactivates immediately when the armor piece is unequipped. Wormgod Caress and Winter's Guile no longer retain the status of their buff if the armor piece is unequipped. These mods include Perpetuation, Innervation, Invigoration, Insulation, and Absolution. Several class item armor mods will now correctly provide diminishing returns when multiple copies of the mod are equipped. Increased the number of enemies that must be near the player to trigger the ammo-granting benefit from two to three. The Heavy Handed Dawn mod will no longer trigger after the death of Telesto bolts. The Ever Ready Dawn mod will now stack correctly with weapon dexterity leg armor mods applicable to the weapons it covers. A successful attack ends it. The Empowered Finisher Dawn mod will no longer consume Super energy if you do not have a mod equipped that is capable of benefiting from the Charged with Light buff. Some orders assert that Light and Darkness are not bound by any system of reason or causality.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |